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Southern Art Hubs Grab Attention for Creative Economy

By David SouthDevelopment Challenges, South-South Solutions

SOUTH-SOUTH CASE STUDY

Regeneration – of poor neighbourhoods, districts, even whole countries after a conflict – is both a challenge and a key to transforming lives. One approach that has a track record is turning to artists and creative people to re-imagine a neighbourhood or country’s culture, and restore pride and vitality to places beaten down by life’s hardships.

The tool to do this is the creative economy. The “interface between creativity, culture, economics and technology in a contemporary world dominated by images, sounds, texts and symbols” (UNCTAD) is seen as away for emerging economies to leapfrog into high-growth areas in the world economy.

Two approaches offer inspiring examples: a Brazilian art gallery owner is single-handedly remaking the Brazilian market for contemporary art. And in Cambodia, a new wave of young artists are creating a stir in the global art scene.

Galeria Leme (http://www.galerialeme.com/home.php?lang=ing) is located in a graffiti-strewn, down-at-heel neighbourhood in Sao Paulo, Brazil.

Brazil has seen impressive economic growth in the past decade. The country is Latin America’s biggest economy and had reached growth of 5.1 percent in 2008 before being hit by the global recession.

The gallery pursues several goals at once: its mission is to draw attention to socially and politically engaging contemporary Brazilian art, but it also aims to increase awareness of the art market in Brazil and help in the revitalization of the gallery’s neighbourhood.

The gallery is a concrete box designed by Paulo Mendes da Rocha (http://en.wikipedia.org/wiki/Paulo_Mendes_da_Rocha), an award-winning Brazilian architect. Founded in 2004 by former banker Eduardo Leme, the gallery has fashioned itself into being the leading authority on contemporary art in Brazil. Leme used to work in the financial sector before moving into running a gallery, and has applied his understanding of markets and how to create demand.

This in turn has grabbed international attention, and had the global art world beating a path to this neighbourhood. In short, it creates a buzz that soon feeds on itself and draws in more people to the scene.

It’s a formula that has worked well in many other places, where a successful gallery fosters a scene and draws in audiences, buyers and new businesses. Soon, a creative economy comes alive and that means serious money. Both New York and London have shown how this can work. In New York City, the creative economy employs over 278,000 people (2002).

Sao Paulo is the commercial hub of Brazil’s contemporary art market. But previously, buyers had to search all over the city to find the works they wanted to buy.

“I think it is a really good moment for Brazilian art,” Leme said.”Brazilian art is fantastic. Due to our miscellaneous (sic) of culture and people and all these kind of things. Brazil is almost a continent. You have art made of wood, made of metal, made of plastic films, all the materials. More and more, I am seeing Brazilians moving onto the international markets, the prices are moving up. The number of fellows from museums that are coming down here to see what’s going on, it’s fantastic.

“To run this business you not just to have good stuff: you need to understand to whom you should sell also,” Leme told the magazine Monocle. “I mean also not just Sao Paulo is a rich and big city that you have a lot of collectors. There is a lot of social stuff you have to understand to be in this specific business.

“My challenge is to increase the Brazilian market. I have this kind of ambition. More partners, more people talking about art, if more people talking about art I am going to receive more feedback and I am going to grow the terms. Not just as a business but also as a man I will have more things on my mind, more information. And the financial market, the more money you make the richest you are. Here, it is not just that: my point of view is that the more challenge is the thing, the more goals I make I am going to be richer in this business.”

Another scene has taken off in formerly war-ravaged Cambodia in Southeast Asia. The country was notorious for the horrors of the Killing Fields in the 1970s (http://en.wikipedia.org/wiki/The_Killing_Fields), where the extremist Khmer Rouge government executed people and Cambodian artists suffered greatly. As a result, the art community was devastated for many years.

Thirty years on, a new generation of artists has emerged from the recent years of peace. This new wave is getting attention across Asia for its innovation.

Artist Pich Sopheap is one of the pioneers. By founding the Cambodian contemporary art association saklapel.org with Linda Saphan, he has focused the Cambodian art scene through group exhibitions and promotion. Another tool he uses to build the scene up has been the Visual Art Open(VAO), an annual event since 2005 featuring work by Cambodian artists.

This has had the effect of building a strong community of artists within the country who can support each other. It also makes it easier for outside art buyers to discover who is working in the country’s art scene.

Sopheap works in a variety of media including oil painting, photography and sculpture. He manipulates bamboo and rattan to shape his sculptures.

“I think for me sculpture with this material is just because it is cheap. It’s easy to use, it is very relevant. The subject matter is in the work already. For me it is discovering new forms that resonant with the atmosphere, with the conditions of this country,” Sopheap told the BBC.

Sopheap’s family fled from the Khmer Rouge in the 1970s. He spent his early life in the United States, where he trained in art. When he returned to Cambodia a few years ago, he found the art scene very small and weak.

“Cambodia is a young country when it comes to modern art. It takes a while for new blood to come back and actually make something that concerns the present time,” believes Sopheap. “And we are very young, in our early 30s. Before that there was almost none that was known. We are making our own way – it is all up to us. We show in different cafes, we show in bars, we show in gift shops. And when we do those kind of exhibitions it is kind of exciting, it is not really a gallery, a cold place, people go by and it exposes to a lot of foreigners.”

A Cambodian-trained artist, Leang Seckon (http://saklapel.org/vao/artists/leang_seckon/), takes these approaches further, using sewing, painting, metalwork and collage in ways that reference Cambodian traditions, from apsara ballet (http://en.wikipedia.org/wiki/Apsara_Dance) to fortune-telling, while subtly commenting on modern culture, society and politics. Seckon now has shows in Britain, Japan and Norway, and has become one of the country’s most successful artistic exports.

“To begin with I was not a professional artist and I didn’t realize I could jump from low to high level so fast. Things have changed so quickly for me. If I do one style of art it makes me feel so bored. But if I mix it up with other techniques like sewing and collage, it makes it more interesting for me. I don’t know if you can call that real Cambodian art but I didn’t copy or learn it from anyone: I created it myself.”

“This is a very important point for me: I can show all my work to the international community. In the countries I go to, I tell them the same thing. Cambodia has new, young artists – we haven’t disappeared: the young ones have been growing up.”

His approach is to stay away from cliched Cambodian art.

“I just think we work really hard,” says Sopheap on the group’s success to date. “I just think we work really hard and get together and organize exhibitions ourselves for the most part. It is just artists working hard and they are hungry and they are fearless and when that energy is happening, people from the outside start to actually pronounce our name correctly and afterward they come to town and just by accident they find this little scene, and they are very interested in it because it is raw.”

Published: December 2009

Resources

  • Global Creative Economy Convergence Summit 2009: The summit is about the successful and emerging creative technologies and initiatives that are driving economic growth locally, nationally and internationally. Website: http://www.gcecs2009.com/
  • Creative Economy Report 2008. An economic and statistical assessment of creative industries world-wide as well as an overview of how developing countries can benefit from trade in creative products and services produced by UNCTAD and the Special Unit for South-South Cooperation in UNDP. Website: http://www.unctad.org/en/docs/ditc20082cer_en.pdf
  • An article about artists in the Caribbean and how they are using online networks to connect and earn income. Website: http://globalvoicesonline.org/2009/07/23/trinidad-and-tobago-online-art-networks/

Development Challenges, South-South Solutions was launched as an e-newsletter in 2006 by UNDP’s South-South Cooperation Unit (now the United Nations Office for South-South Cooperation) based in New York, USA. It led on profiling the rise of the global South as an economic powerhouse and was one of the first regular publications to champion the global South’s innovators, entrepreneurs, and pioneers. It tracked the key trends that are now so profoundly reshaping how development is seen and done. This includes the rapid take-up of mobile phones and information technology in the global South (as profiled in the first issue of magazine Southern Innovator), the move to becoming a majority urban world, a growing global innovator culture, and the plethora of solutions being developed in the global South to tackle its problems and improve living conditions and boost human development. The success of the e-newsletter led to the launch of the magazine Southern Innovator.

Creative Commons License

This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

ORCID iD: https://orcid.org/0000-0001-5311-1052.

© David South Consulting 2022

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Popular Characters Re-invent Traditional Carving

By David SouthDevelopment Challenges, South-South Solutions

SOUTH-SOUTH CASE STUDY

The popular cartoon characters from the long-running series The Simpsons are breathing new life into traditional African stone carvings.

A traditional craft in many cultures, carving adds value to local resources and provides an excellent source of income for local artisans and entrepreneurs. While wood or stone carvings are a popular tourist souvenir throughout Africa, Asia and Latin America, most carvers stick to traditional subjects.

However, a group of villagers in western Kenya have transformed their economy by swapping carvings of elephants and Cleopatra for Homer, Marge and Sideshow Bob.

According to the book Carving out a Future by the Centre for International Forestry Research (CIFOR), carving exports from the island of Bali in Indonesia total US $100 million per year. India’s industry is worth US $65 million. In Oaxaca, Mexico, carvings earn US $2,500 per household, increasing access to education and health. In Kenya, carving involves more than 60,000 people and provides household income for more than 300,000. In some communities in South Africa, households can earn between US $500 and US $2,000 per year from carvings – 80 per cent of a household income.

Research into carving has identified several factors that are critical to maximising profits: quality is critical, and the best woods and stone must be used. Diversity is an important element: too much of the same thing being made available damages the market. And sustainability: the wood and stone resources must not be used up.

It is this novelty and diversity that The Simpsons carvings address. By tapping into the global market for official licensed merchandise, the Tabaka carvers of the Abagusi tribe – well-known carvers in western Kenya – have significantly increased their income. And they are cashing in on the global popularity of the first Simpsons movie released this year.

Tabaka is a village three hours by bus from Kenya’s capital, Nairobi. In Nairobi, the carvers would sell their soap stone carvings to middlemen, often for a pittance compared to what they would in turn charge tourists. Negotiations with these vendors could take days and waste the precious income of the carvers as they waited around for the deal to come through.

Craft Village UK has organised the carvers to produce Simpsons statuettes for the worldwide market. The carvers were able to win the official merchandise license from The Simpsons’ owners, Twentieth Century Fox, after its vice-president saw a video of the carvers. They were initially awarded the license to craft 12 of the show’s characters for the US and UK markets, but last month they gained the worldwide license.

Craft Village’s founder, UK-based Paul Young, had the idea three years ago when his sister returned from living in Uganda with soap stone carvings. Impressed by the quality of the workmanship, he thought they would sell better in a western market if they reproduced popular images from films and TV. In 2005, he made contact with the carvers through a crafts company in Nairobi. He sent initial plastic figurine models and photos to help the carvers get the statues right. He flew to Kenya in 2005 to meet the carvers for the first time and video the carving process.

Initial prototypes were too heavy and some would break. And it took 12 months of trial and error to get the quality high enough to approach Twentieth Century Fox.

“Familiarizing the carvers with The Simpsons was difficult,” said Young. “Making the carvers understand the importance of quality control and the need for benchmark standards and uniform carvings was – and still is – a challenge.”

“I don’t know who they are,” said Pauline Kemunto, who helps her husband with the carvings. “But I like them because I earn from them.”

In a community known for growing bananas, David Atang’a, master carver and former soldier, supports five children. “If this Simpsons project succeeds, I hope to educate my children in university,” he said.

Two groups of 15 members each are divided between Tabaka Master Carvers and Tabaka Classic Carvers. Women take over and wash, polish and shine the pieces. Each piece is numbered and signed (Craft Village UK products).

The carvers now make 450 Kenyan shillings per statue (UK £3) – between four and six times what they would have got for a traditional carving. Where work before was sporadic, it is now regular and employs 80 people. The extra income means the carvers can now send their children to secondary school.

Enosh Onsombi grew up with no electricity and no television. But since the community started carving the Simpsons characters, “Life has changed so much,” he told The Independent newspaper. “The Simpsons has changed everything.”

Published: October 2007

Resources

Development Challenges, South-South Solutions was launched as an e-newsletter in 2006 by UNDP’s South-South Cooperation Unit (now the United Nations Office for South-South Cooperation) based in New York, USA. It led on profiling the rise of the global South as an economic powerhouse and was one of the first regular publications to champion the global South’s innovators, entrepreneurs, and pioneers. It tracked the key trends that are now so profoundly reshaping how development is seen and done. This includes the rapid take-up of mobile phones and information technology in the global South (as profiled in the first issue of magazine Southern Innovator), the move to becoming a majority urban world, a growing global innovator culture, and the plethora of solutions being developed in the global South to tackle its problems and improve living conditions and boost human development. The success of the e-newsletter led to the launch of the magazine Southern Innovator.

Creative Commons License

This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

ORCID iD: https://orcid.org/0000-0001-5311-1052.

© David South Consulting 2022

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Book Boom Rides Growing Economies and Cities

By David SouthDevelopment Challenges, South-South Solutions

SOUTH-SOUTH CASE STUDY

Along with growing economies, the global South is seeing growing numbers of readers and a newly flourishing publishing industry. The creative economy – of which book publishing is part – is experiencing a jolt from a combination of expanding economies and urbanizing cities. Just as the first settled cities of ancient Mesopotamia (today’s Iraq) spawned literature and learning, so the rapidly urbanizing South is changing dynamics and creating the space and demand for books.

The creative economy is seen as the “interface between creativity, culture, economics and technology in a contemporary world dominated by images, sounds, texts and symbols” (UNCTAD). It has been shown to be an effective way for emerging economies to leapfrog into high-growth areas in the 21st century world economy.

Telling stories about local conditions and people’s rapidly changing lives is proving a commercial success formula. Fast-growing India is forecast to become the largest market for English language books within a decade. India’s economic boom, which saw 6.7 percent growth in 2009, and its expanding middle class are driving demand for books. India saw the number of literate people pass 66 percent by 2007.

“It is a forward-looking generation,” said Manish Singh, country manager for publisher Harlequin Mills and Boon, to The Guardian newspaper.

Estimates of India’s book reading market put the number of readers at just 5 million out of a population of over 1 billion people. But according to Anantha Padmanabhan, the director of sales in India for publisher Penguin, “that is set to increase dramatically.”

A survey by Tehelka (http://www.tehelka.com) found Indians are favouring stories about local conditions and set in the places where they live.

India’s most popular current writer is Chetan Bhagat, a former investment banker. He has sold more than 3 million books in the last five years. His latest, Two States, sold a million copies in four months.

Bhagat writes about the country’s aspiring middle class. His publisher, Rupa (http://www.rupapublications.com/Client/home.aspx), believes he appeals to a “pan-Indian, pan-age group.”

Bhagat puts his success down to the way the stories are written. “This is not like the mature English literature market,” he said. “It needs an English that is highly accessible, simple, and with stories that are still interesting and relevant.”

Book prices in India have stayed affordable for the middle classes. A book can cost from US $1.85 to US $2.65 for a paperback – still a high cost for the poor, however, who live on a dollar a day.

In Egypt, around 30 percent of the population is illiterate and book reading has been historically very low: it has been claimed an average literate Egyptian reads a quarter of a page of a novel per year. From this low base, a best seller only needs to sell a few thousand copies.

However, in Egypt small-scale independent publishers are starting to make an impact. Mohamed Hashem – founder of the Dar Merit publishing house (http://www.zoominfo.com/Search/ReferencesView.aspx?PersonID=1007104230) – has built from scratch in 12 years one of the country’s most critically acclaimed publishers: all from a tiny apartment in a rundown Cairo building.

“We can’t compete with the big firms in terms of profits,” he told The Guardian, “but the new wave of authors will always be sitting here. Yes, we have poverty and limited resources. But we also have the future.”

Launched to counter what Hashem felt was an unimaginative book market, his stable of authors have shaken up the Arabic fiction world. The global success of Alaa al-Aswany’s The Yacoubian Building (http://en.wikipedia.org/wiki/The_Yacoubian_Building) is proof Hashem’s gamble on edgy talent was correct: rejected by two government-run publishing houses, the book went on to be a hit in English and Arabic and has been made into a film.

Hashem is being credited with unleashing a wave of new talented authors that has pushed literature out from being the preserve of a select group.

One of its successful authors, Hamdi Abu Golayyel – winner of the country’s top literary prize, the Naquib Mahfouz medal – believes “Merit has changed the way pioneering literature emerges in Egypt.”

“Before, you had the innovative writers – there are normally no more than five or six in a generation – meeting together in mutual isolation, because popular opinion rejected them.”

Merit “had the drive and ambition to support and distribute new and younger authors properly. Today innovative writing is wanted by the people.”

Hashem’s secret in attracting talented writers has been more than just business savvy: he also gives them “the freedom to write in my own way,” according to writer Ahmed Alaidy.

The writers also have a credibility advantage: they are writing about their circumstances rather than just imagining what it would be like. Writer Hani Abdel Mourid comes from Cairo’s traditional garbage-collecting neighbourhood; another author, Mohamed Salah Al Azab, has written a book named after the folding seats on Egypt’s lively minibuses.

Demographic changes and Cairo’s relentless expansion are being cited as the catalyst for the new writing.

“The fact that the city has grown the way it has,” says Samia Mehrez, a literature professor in Cairo, “the fact that what we used to call the periphery is now the centre, that is very important.”

“The year we started, we published five titles and the number of people interested could be counted in the dozens,” he told The Guardian. “Now we have 600 titles under our belt, and thousands are interested. It’s my duty to try and expand that circle. We’re chipping away at a wall, and slowly we’re making progress.”

Published: May 2010

Resources

1) Creative Economy Report 2008. An economic and statistical assessment of creative industries world-wide as well as an overview of how developing countries can benefit from trade in creative products and services produced by UNCTAD and the Special Unit for South-South Cooperation in UNDP. Website: http://www.unctad.org/en/docs/ditc20082cer_en.pdf

2) Global Creative Economy Convergence Summit 2009: The summit is about the successful and emerging creative technologies and initiatives that are driving economic growth locally, nationally and internationally. Website: http://www.gcecs2009.com/

3) A directory of Indian publishers. Website: http://www.publishersglobal.com/directory/publishers-by-country.asp?publishers-of=India

4) Full Circle Publishing: A successful Indian publishing company. Website: http://www.atfullcircle.com/

5) Jaipur Literature Festival: Described as the ‘greatest literary show on Earth’, the Jaipur Literature Festival is a sumptuous feast of ideas.The past decade has seen it transform into a global literary phenomenon having hosted nearly 2000 speakers and welcoming over a million book lovers from across India and the globe. Website: https://jaipurliteraturefestival.org/

Development Challenges, South-South Solutions was launched as an e-newsletter in 2006 by UNDP’s South-South Cooperation Unit (now the United Nations Office for South-South Cooperation) based in New York, USA. It led on profiling the rise of the global South as an economic powerhouse and was one of the first regular publications to champion the global South’s innovators, entrepreneurs, and pioneers. It tracked the key trends that are now so profoundly reshaping how development is seen and done. This includes the rapid take-up of mobile phones and information technology in the global South (as profiled in the first issue of magazine Southern Innovator), the move to becoming a majority urban world, a growing global innovator culture, and the plethora of solutions being developed in the global South to tackle its problems and improve living conditions and boost human development. The success of the e-newsletter led to the launch of the magazine Southern Innovator. 

Creative Commons License

This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

ORCID iD: https://orcid.org/0000-0001-5311-1052.

© David South Consulting 2022

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Vietnam Launches Low-cost, High-Quality Video Game

By David SouthDevelopment Challenges, South-South Solutions

SOUTH-SOUTH CASE STUDY

The creative economy offers huge opportunities to the countries of the global South. With the proliferation of new technologies – mobile phones, digital devices, personal computers with cheap or free software, the Internet – the tools to hand for creative people are immense. This begins to level the playing field and allows hardworking and talented people in poor countries to start to compete directly with those in wealthy countries.

One case of this dynamic at work is the computer and video games industry. Once, they were only created by ‘first world’ nations like Japan, the United States and the United Kingdom. And then came South Korea, as its prosperity increased through the 1980s and 1990s. And then China got in on the game. And India.

And now innovators in Vietnam are using the medium to make money, and tell a story from a distinctly Vietnamese perspective. And that story is the long-running Vietnam wars that engulfed the country, from the 1950s through the 1960s until 1975 when the last of the United States’ helicopters left Saigon, then the capital of South Vietnam.

Emobi Games (http://emobigames.vn) from Hanoi, unified Vietnam’s current capital, uses the motto “Enjoy challenges.” Launched in 2011 by founder and director Nguyen Tuan Huy, it has created 7554, a game that places players in the shoes of a Vietnamese soldier during the independence war against the French. Cleverly, it also comes at a competitive price: US $12.

The game’s name refers to May 7, 1954, the day the French army in Dien Bien Phu surrendered to the Vietnamese People’s Army. This led to the end of the European colonial power’s occupation of its Indochinese colonies. The high death toll and sacrifice from the wars with France and the United States still resonate in the country, and the game reflects this.

A young team of 20 developers worked on the project for three years. It cost the company an estimated US $802,748 to complete. It was extensively researched to ensure historical accuracy.

“Dien Bien Phu is a great victory that we are proud of. That day, 7th of May 1954, is a symbol of our strength,” Huy told Ars Technica (http://arstechnica.com).

“I think it is similar to what Americans feel when they celebrate July 4th. Independence is very important and something worth fighting for. It is also something worth honouring.”

The game is the end product of an intense struggle to prove critics and sceptics wrong. Many doubted the company could deliver a product that could compete with the more established players. The video game market for firstperson shooters – where the player uses a weapon to engage in first-person combat – has been transformed in the last decade. Many games are highly sophisticated products akin to major films. The Call of Duty (callofduty.com) franchise is a good example. These games have elaborate graphics and story concepts, often use professional actors and come with high-cost, high-publicity marketing campaigns to back up game launches.

The money at stake is significant: the global video games market is estimated to be worth US $65 billion in 2011 (Reuters). Game makers Activision Blizzard, makers of Call of Duty, had an annual revenue of US $4.8 billion.

On its website, Emobi proudly takes on the doubters: “We are a very young company in Vietnam, currently we focus on one task: Building a successful PC Video Game for the Vietnamese. Most Vietnamese don’t believe that Vietnam can produce (a) PC Video Game.

“We, the young people, think about this as a challenge, and want to overcome that. Maybe we will fail, maybe we will succeed. But that’s not important. (It is) Important that it must be time for the Vietnamese Game.”

Huy admits it was a struggle to make the game.

“Video games, films or any kind of entertainment in our country must adhere to certain standards,” explains Huy. “Entertainment must not be too violent or too sexy. Our government policy is stricter than other countries, especially when compared to Western countries.”

Vietnam regulates gaming in various ways including limiting how long people can play online and the opening hours for Internet cafes.

Out of a population of over 86 million people (World Bank) it is believed Vietnam has 12 million video gamers: a substantial market in the country alone. They play games from around the world and increasingly are willing to pay for legal licenses. This is a key development, since getting gamers to pay represents a revenue stream. With revenue, players in the global South can contribute to the building of their home-grown businesses to become big players.

“The video game industry is just in its infancy,” said Huy. “We only have four studios that develop major games. Most work on online games. There are not many people who work in game development. Those that do are self-taught. There are no universities that provide education in games development. We learn by doing, failing and doing it again until we get it right.”

Viewing warfare through non-Western eyes is part of the game’s unique selling point, Huy says.

“American gamers have not been exposed to many war games where they play as a soldier who is not of American or British background. I think some may find this perspective refreshing.”

Huy said that “7554 may give some gamers a new perspective. But what is most important is that we create a game that is fun to play.

“We think we have created a game that FPS (first person shooter) shooter fans will enjoy. The price point is low so that will hopefully allow more people to play the game. I think gamers understand that a good game can come from anywhere in the world. I think gamers are willing to experience different cultures through games, so long as the experience is enjoyable.”

The 7554 game is scheduled to be launched in the United States and France in February 2012 for personal computers.

In the future, the company hopes to raid history for more battle scenarios to create new games.

“Unfortunately there have been many battles fought, so we have a full history to pull from in order to create games,” Huy said.

Published: January 2012

Resources

1) Animation Xpress Asia Pacific: A website packed with interviews and resources for the animation community.Website: http://www.axapac.com

2) How to make video games: An online website with step-by-step resources to get started. Website:http://www.make-video-games.com

3) Changing Dynamics of Global Computer Software and Services Industry: Implications for Developing Countries:A report from UNCTAD on how computer software can become the most internationally dispersed high-tech industry. Website:http://www.unctad.org/templates/webflyer.asp?docid=1913&intitemid=2529&lang=1

4) Southern Innovator: A new magazine launched by UNDP’s Special Unit for South-South Cooperation. The first issue’s theme is mobile phones and information technology. Website: http://www.southerninnovator.org

Development Challenges, South-South Solutions was launched as an e-newsletter in 2006 by UNDP’s South-South Cooperation Unit (now the United Nations Office for South-South Cooperation) based in New York, USA. It led on profiling the rise of the global South as an economic powerhouse and was one of the first regular publications to champion the global South’s innovators, entrepreneurs, and pioneers. It tracked the key trends that are now so profoundly reshaping how development is seen and done. This includes the rapid take-up of mobile phones and information technology in the global South (as profiled in the first issue of magazine Southern Innovator), the move to becoming a majority urban world, a growing global innovator culture, and the plethora of solutions being developed in the global South to tackle its problems and improve living conditions and boost human development. The success of the e-newsletter led to the launch of the magazine Southern Innovator. 

Creative Commons License

This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

ORCID iD: https://orcid.org/0000-0001-5311-1052.

© David South Consulting 2022